Quote:Original post by JasRonq I think even in a strategy game there needs to be an element of player skill to make it a real challenge and if it is left up to calculations as to how many missiles to use then there is no player skill, there is only an equation. |
There are charts available for most popular RTS games detailing the DPS, hitpoints, armour, and resource costs of every unit in the game. You could calculate for example, whether a zerg ultralisk can beat it's resource cost in protoss scarabs, and whether there are any circumstances that might influence the result. You can compare this result with similar calculations for other units, to see whether it is an efficient counter or not.
However, the fact that you could sit down with a spreadsheet and calculate all these numbers doesn't change the fact that the top SC players basically KNOW all this stuff without even having to think about it, and they have the speed and skill to actually implement the optimal strategies more quickly and more effectively than you ever could with a mouse in one hand and a calculator in the other.