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How to write a windows 3D networked game engine in 3 months from scratch?

Started by May 23, 2001 06:08 PM
0 comments, last by Edwin Park 23 years, 8 months ago
I was hoping someone could help me figure out the easiest and quickest way write a simple game engine for my summer class. requirements: it has to be on windows (SDK or MFC) and networked (winsock?). I want to do a street fighter like game engine. I only have a decent knowledge of C++ and some MFC. Not much else. Is there any resource out there that will help me write a *simple* engine from scratch within 3 months, while learning/researching everything (winsock, directx, opengl,etc) from scratch as well? As long as i can get something simple (stick figures at least on the screen with some simple physics collision system with network support, I''ll be pretty damn happy. Thanks!
The easiest is DPlay since it''s mostly done for you courtesy of Microsoft in dpconnect.cpp

You''ll need to look at the SDK samples to figure out how to use it. There are no books that really cover it in detail. I got DPlay going in 3 hours for my own project using the SimpleConnect demo as a guide.

You''ll also need "Teach Yourself DX 7 in 24 Hours" to use as a guide for initializing the rest of DirectX. You''ll need at least DirectDraw and DirectInput.

You''ll need to be able to learn really fast or 3 months won''t be enough.

Ben
http://therabbithole.redback.inficad.com

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