Hey Swarmer,
I recently wrote a detailed analysis of character in gaming, especially where achieving the best possible story is the goal:
VG Story Design
Hope it helps!
Silent protagonists
After spending a lot of time thinking on it, I do believe that the best RPG experiences cannot come from SPs. Instead, a number (not to many though) well crafted characters of different personalities with the player identifying with one but still having choices which make a large impact on the actual story is a way to involved characters. Such a story would start off by giving the player a taste of each character and giving them some form of option to switch (at the same time avoiding a cliché way of doing such) and which will recognize the characters that the player most/least identifies with and have the view point moved towards/away from them.
If history is to change, let it change. If the world is to be destroyed, so be it. If my fate is to die, I must simply laugh.- Magus
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