Advertisement

Silent protagonists

Started by April 14, 2008 01:47 PM
20 comments, last by Lawtonfogle 16 years, 5 months ago
Hey Swarmer,

I recently wrote a detailed analysis of character in gaming, especially where achieving the best possible story is the goal:

VG Story Design

Hope it helps!
After spending a lot of time thinking on it, I do believe that the best RPG experiences cannot come from SPs. Instead, a number (not to many though) well crafted characters of different personalities with the player identifying with one but still having choices which make a large impact on the actual story is a way to involved characters. Such a story would start off by giving the player a taste of each character and giving them some form of option to switch (at the same time avoiding a cliché way of doing such) and which will recognize the characters that the player most/least identifies with and have the view point moved towards/away from them.
If history is to change, let it change. If the world is to be destroyed, so be it. If my fate is to die, I must simply laugh.- Magus

This topic is closed to new replies.

Advertisement