Linux game to windows
What is the easiest and free way to compile SDL-Game to Windows?
--Jarmo Hekkanenwww.2ndpoint.fi/jarskiOpen source isometric map editor
Dev-C++, which is a nice little package containing MinGW (Windows port of GCC), and an IDE>
~~~~~~~~~~
Martee
http://www.csc.uvic.ca/~mdill
~~~~~~~~~~
Martee
http://www.csc.uvic.ca/~mdill
ReactOS - an Open-source operating system compatible with Windows NT apps and drivers
You could cross-compile as well, right from your Linux box.
I never tried it myself, yet. There''s probably a nice Cross-compiling-HOWTO right there in your /doc directory. It involves getting and using binutils that produces Windows binaries...at least.
"This album was written, recorded and edited at Gröndal, Stockholm in the year of 2000. At this point in time money still ruled the world. Capitalistic thoughts were wide spread. From the sky filled with the fumes of a billionarie''s cigar to the deepest abyss drenched in nuclear waste. A rich kid was a happy kid, oh..dirty, filthy times. Let this be a reminder."
- Fireside, taken from back of the Elite album
I never tried it myself, yet. There''s probably a nice Cross-compiling-HOWTO right there in your /doc directory. It involves getting and using binutils that produces Windows binaries...at least.
"This album was written, recorded and edited at Gröndal, Stockholm in the year of 2000. At this point in time money still ruled the world. Capitalistic thoughts were wide spread. From the sky filled with the fumes of a billionarie''s cigar to the deepest abyss drenched in nuclear waste. A rich kid was a happy kid, oh..dirty, filthy times. Let this be a reminder."
- Fireside, taken from back of the Elite album
Maybe I should forget the Winblows and focus on Linux. Afterall SDL runs faster in Linux (?)
--Jarmo Hekkanenwww.2ndpoint.fi/jarskiOpen source isometric map editor
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