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Curious about creating a game idea

Started by March 28, 2008 09:42 AM
13 comments, last by Tom Sloper 16 years, 10 months ago
Aye, you'd need to have a specific skill in an indie scene, but you ought not underestimate the value of a good director. Denis Dyack talked about the need for somebody to lead and direct the project as a whole in a recent interview. If you have good leadership skills, you might be able to get people to join you and make your game, but in the indie scene, people like to make their own creative contributions, so it'd be difficult.
there are viable skills for many sorts of games that are not hard to learn. Level design, texture artist, landscape modeling, even building modeling with practice. The art really isnt hard to learn, BUT you need to have the vision for it. Hope you have it well visualized, it sounds like you should. You will need to be leader no matter what though. If you cant hold a team together then figure out how to do it yourself, if anyone else leads, its no longer your baby being made.
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I'll more than likely learn a little bit of all aspects while I'm writing the script and design doc's, but I'll likely not become an expert at any one aspect. As a leader I need to understand what the team is doing, and be able to respond constructively with technical knowledge, I do not on the otherhand necessarily need to be an expert at doing it. I just need to know what an expert at doing it would be able to do. I have alot of leadership talent, I'm not going to go into where it comes from. But, I'm not concerned with holding a team together. It's finding a team that might be an issue. All of that though is something I will need to look into once I finish my design documents. Last thing I want is 15 artists working on whatever they want and coming up with good images and original drawings which I need to write a story around. I'd prefer they adapt their art to something I've already written, to avoid losing scope of what is being done. Thanks again for your responses, and criticism. I'll show some parts of the story another time, and you all can tell me if I'm just nuts, and it sounds like a bunch of regurgitated garbage. :-).
Cry havoc and let loose the dogs of war. - William Shakespeare
Games go through several prototyping stages - they can, and often are, axed in one of these. No company will ever agree to make a game for definate, unless it's from an established IP or something. In addition, games tend to change a lot in production.
fdo wrote:
>I'd like to get some studio to create it. Is that possible?

Well... pretty much anything is possible. Read FAQ 50.

>Looks like my only option is going to be posting in "Help Wanted" a few months or year from now, hopefully picking up some people who want to contribute, and build my own development team.

Then read FAQ 16.

>As a leader I need to understand what the team is doing, and be able to respond constructively with technical knowledge, I do not on the otherhand necessarily need to be an expert at doing it. I just need to know what an expert at doing it would be able to do. I have alot of leadership talent...

Maybe FAQ 42 will have some useful tips for you too. Good luck! (^_^)

-- Tom Sloper -- sloperama.com

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