Quote: Original post by Mr T 87
It seems that the name 'fantasy monopoly' would prolly cause some problems but would 'space risk'?
Well, seeing as how Hasbro owns Risk, yes, I would say so.
Quote: Original post by Mr T 87
It seems that the name 'fantasy monopoly' would prolly cause some problems but would 'space risk'?
Quote: Original post by Mr T 87You'd probably be ok if your "space risk" game was completely different than "risk", but if it's the same thing with a different name/setting or if it's too similar you'd be in for a world of trouble.
It seems that the name 'fantasy monopoly' would prolly cause some problems but would 'space risk'?
- Jason Astle-Adams
Quote: Original post by jbadamsQuote: Original post by Mr T 87You'd probably be ok if your "space risk" game was completely different than "risk", but if it's the same thing with a different name/setting or if it's too similar you'd be in for a world of trouble.
It seems that the name 'fantasy monopoly' would prolly cause some problems but would 'space risk'?
Quote: Original post by rhuala
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Quote: These questions are for a designed Shareware game in hopes of selling for personal profit.
Quote:
1. If you make a game based on an existing game, at what point could you reference the original game. It seems okay to make "Battle Chess" or "Killer Tetris. Where as "Battle Star Trek" or "The New Star Wars" would surely get you in trouble. Of course you could name the game "Frisdfkjla" but recognizing it with an existing game gives users a quick and convenient reference. Is "Fantasy Monopoly" okay? How about "Space Risk"?
Quote: 2. From what I understand anyone is allowed to compose music from a dead author or one where his/her works aren't owned. For example anyone can make their version of Beethoven's Fifth Symphony, then use it in a game or movie, he's long dead - no issue. But what about a dead gaming company, can we use their sound files. Seems like every fps out there has the same door opening sounds. THe makers of Titan Quest went out of business could I use their battle sounds in my game. I don't have access to a sound studio so creating good sounds is quite hard, how do you guys find souds for your games, even simple ones like a sword swing or door opening. Are you hooking a mic up to a creaky door?
Quote: 3. If a company shares their source code, i.e. Freespace 2, can we use other portions of the game. Could I use their buttons or small unimportant stuff? I can design my own buttons and have but if you want to be efficient this time would be better spent on code or original game art. Do you guys create every stitch of graphical textures and images? When can you use or where do you find simple smaller stuff that you can use in your game?