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Audio interview w/AI lead on Bioshock

Started by March 03, 2008 07:27 AM
11 comments, last by Rockoon1 16 years, 8 months ago
Just more of my post-GDC stuff. I did an audio interview with John Abercrombie, AI lead on Bioshock. It's about 50 minutes long. Someone commented that it was playing at double speed for them... let me know if you have the same trouble.

Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play

"Reducing the world to mathematical equations!"

Seems more like tripple or even quadruple speed.

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Hmm... must be the sample rate. What browser are you using?

Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play

"Reducing the world to mathematical equations!"

Opera 9.25

Neither my IE 7 (64-bit) nor Safari 3.0 even load the player applet.
Quote: Original post by Rockoon1
Opera 9.25

Neither my IE 7 (64-bit) nor Safari 3.0 even load the player applet.


Whoa... I'm using the same ones on the page with the roundtables and people haven't had a problem. It loads fine for me in IE7 and FF.

Is it because you don't have something enabled? I will update the page to link directly to the file itself for download.

Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play

"Reducing the world to mathematical equations!"

I had the same problem with all audio-files on your website in IE7, downloading or using firefox both solved the problem.

Thanks for your extensive coverage by the way!

Cheers,
Tristan
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I am guessing that this is probably an issue with the version of Flash, because I had no trouble finding web pages detailing this problem.

I am using whatever flash version came with Windows XP. Should probaby be the bottom line standard for web developers (Support it or suffer.)

Winamp is reporting your sample rate as 16khz .. which explains everything. Its not a multiple of 11025hz.
Well I added a link to the post underneath the app. You can right-click/save the audio. Let me know if the audio itself works fine.

Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play

"Reducing the world to mathematical equations!"

The downloadable audio file itself is fine.
Thanks
I checked the sample rate for the audio. It's 16 kbps. That's pretty low and a lot of flash players get mad at that. It's odd, however, that the same flash player on that site works for some people but not for others.

Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play

"Reducing the world to mathematical equations!"

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