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Please test my engine MKIII

Started by May 12, 2001 11:40 PM
4 comments, last by Davaris 23 years, 8 months ago
Hi Guys, I''ve been doing some more work on my render code and I''m hoping it will work on all machines this time. I have created a demo that uses all the different render methods that are used by my engine. So this time the download is only 97 kb. Please let me know if there are any problems. Get it here http://www.angelfire.com/goth/magi/ One thing I am unsure of is sometimes my engine detects a 565 card as a 555 card. If anyone knows the correct method for doing this please let me know. Thanks.
"I am a pitbull on the pantleg of opportunity."George W. Bush
Works fine on both my Matrox G200 AGP (16Mb) & Matrox G450 AGP.

Just out of curiosity, how''d you do the red overlay?
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Nice demo. Just to see if they display wasn''t hard coded into the proggie I altered the .tga. Good work (especially that overlay).
Worked perfectly, even with a changed image. So come on how did you do the outline code?

If im on the right track here could you post the filter that you used, i.e. a psp filter grid like the blur filter, etc

When I find my code in tons of trouble,
Friends and colleages come to me,
Speaking words of wisdom:
"Write in C."
When I find my code in tons of trouble,Friends and colleages come to me,Speaking words of wisdom:"Write in C."My Web Site
You could create an outline like that by scanning each line in the image and plotting a red pixel outside each non-transparent (color-keyed) pixel you find. You''d have to do this above and below non-transparent pixels as well, so the outline surrounds the top and bottom of the image.

That''s just my top-of-the-head technique. Maybe Davaris did something different.

GDNet+. It's only $5 a month. You know you want it.

Yeah Tom thats the way I do it. But the graphics have to be in ram. It will go real slow if the image is in video card memory.
"I am a pitbull on the pantleg of opportunity."George W. Bush

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