void TextBox(int x1, int y1, char *texto)
{
FillRect(x1, y1, x1 + 500, y1 + 200, COLOR(200, 64, 46));
FillRect(x1 + 3, y1 + 3, x1 + 497, y1 + 197, COLOR(6, 7, 8));
char *LineOne = "";
char *LineTwo = "";
int i;
for(i = 0; i < 48; i++)
{
if(texto)
LineOne += texto;
else
i=49;
}
if(texto[49])
{
for(i = 49; i < 98; i++)
{
if(texto)
LineTwo += texto;
}
}
Text(x1 + 3, y1 + 3, LineOne, RGB(128, 250, 64), 10, 10);
}
</pre>
When I call the function, I usually just get a bunch of mumbo-jumbo about blocks inside my textbox.
Please help. </i>
-Forcas
<HR>
<I>"Elvis is alive. He is Barney the purple dinosaur. He is the pied piper that leads our children into the wages of sin and eternal damnation."
<BR><BR>
<CENTER><IMG SRC="http://www.wsu.edu:8000/~lobo/gore/karate.gif">
Manipulating Strings
I''m making an RPG-style text-box function using C++/W32API/DirectX, and I''m having trouble formatting the text. With MFC, it was easy. ALl I had to do to scrape some text off the left was to type MyString.GetLeft(n). Anyways, I''ve been trying to do this manually, but it isn''t quite working. Here''s my
code:
-Forcaswriteln("Does this actually work?");
May 11, 2001 12:10 AM
A char* is just that : a pointer to a char. If you use += on it, you simply place this pointer to a bad memory location. I don''t know so much about C string manipulation, so I will suggest the C++ way, which is simpler : (you need to include < string >)
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