Salary:
I''m a Software Project Engineer; I have just under 2yrs professional coding experience; I make well over 50k (less than 60k) in a medium sized non-game company (~300 total employees, I write software to run test equipment). I have a B.S. in Math & Comp Sci.
While that gives you little idea of state of the game industry, it gives you a better idea of the non-games industries.
I was offered jobs maintaining databases in the mid-forties (I thought about taking it, but wanted to stay out of SQL programming - which is what I''m learning to do now via ADO
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), VB programming for a contractor in the mid-thirties (told them to f@#$ themselves), and I jumped at the mid-fifties machinery command&control job.
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quote:
- KlePt0
I''m not bragging I''m just saying the only legitimate experience i have is 3 programming classes from high school. That kinda studff doesn''t always matter. What does, is being willing to spend every waking moment thinking programming. Being able to finish a 3 month project in a month and a hal, all because of a new deadline.
So long you people continue to accept this bullshit the industry will not change. It is not your responsibility to compensate for management failures. You deserve a life outside of work - which impossible in the year 2001 on 22k salary and an 80hr work week. Janitors make more than that!!! And work less hours to make it!!! You''re young so you can afford to do so, and I realize you''re doing something you really want to be doing; do you realize the company you work for is exploiting you?
PS I ass-umed that you''re working ''double-time'' on salary; if you''re working hourly about 40hrs/wk you''re making par money for recently outta HS.
...
And I''m sorry monkeyman, 58k is lot of money, but not for 7years programming experience. If you count my time in college (which I wouldn''t) I''m at 5 years. You _would be pushing 70k outside the industry as a designer or project engineer. So it''s your choice to remain in the industry for a job you prefer, but realize that you _are making significantly less. The games industry of software engineering is like the auto industry of mechanical engineering; both have a stigmatism attached to them that makes it slightly more difficult to enter other industries in the field. This is true to some extent of all industries in all fields, but it’s worse than usually for auto & games.
And it’s not a new science! It’s over forty years old now! The game industry has stagnated as the rest of the field as moved on. Granted it’s not as mature as Neurology (people have been poking brains in earnest for about 120 years now
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).
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School:
I did not learn a single thing about programming the first two years of college. I did learn a bit in the second two years; VAX & x86 asm, Delphi & C++ Builder, OpenGL, trees (It never occurred to me to branch out a linked list until the instructor wrote it on the board), and extended my knowledge of C++ (wasn’t complete, and was very light on OOD, but I knew more than when I started). Same with the math, I didn’t learn much until after Calc3 – then it started getting hard. I got my first B in a math class in differential equations; and was happy with a B in partial difeq. The problem isn’t so much the increased difficulty of the material, as the combination of increased difficulty & increased volume.
And I visited the bar frequently with my fraternity; brought the bar along more often than not. You definitely get out of it what you put into it; just because extended detailed knowledge of a subject isn’t required for the test doesn’t mean your not allowed to pursue it. I learned a lot not-about-programming in all four years.
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And lastly, MATH IS NOT SCIENCE. IT NEVER WAS, NEVER COULD HAVE BEEN, AND NEVER WILL BE. The difference, subtle yet extreme, is the difference between theorem and theory.
[ /endrant]
Magmai Kai Holmlor
- The disgruntled & disillusioned
- The trade-off between price and quality does not exist in Japan. Rather, the idea that high quality brings on cost reduction is widely accepted.-- Tajima & Matsubara