Direct3d will be no problem. Once you get past all the start up code,
it's really not that hard. Look for
the DrawPrim document by Mark Feldman,
it's on the GPMega site.
Greetings Tobias
Greetings Tobias
Direct3DX utility does not import 3d models, does not import animation files, and no hierarchy support.
Totally nothing to me.
If you want model loading code in D3DX, why don't you make a feature request to MS? It seems like a reasonable addition, and could make it in version 8.
Now, if you don't think the easy initialization, texture loading, sprite (particle) drawing, and loads of common 3D mathematic functions are not at all useful, that's your opinion. I personally think they did a great job in choosing what functionality to include in Direct3DX.
On a side note, does anybody know whether the functions in this library (particularly the math ones) make use of 3DNow! or SSE?
A Special Version of DX6.2 (I think it only came with newer versions of Win98 anyway)
or DX7 and an OS upgrade.
SSE won't work without special extensions to the Operating System.
Its a bitch to code for, but 3dnow is simple and easy. not to mention faster, has more support, is more flexible, and is on more processors than SSE.
(K6-2, K6-3, Athlon, Winchip 2, 3, and 4)