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Getting VC++ To Display Members of DirectX stuff
Recently VC++ has decided to stop auto-display members, function parameters and all that other useful stuff when you type something like DirectXThingy-> or DirectXThingy.
Now I find this really important since it boosts productivity by infinite amounts. Having to search for a parameter list of any function your gonna use takes a lot of time.
Anyone know what could be wrong? I realize VC++ is famous for being stupid like this, but any possible solutions are welcome. i know it can be done because it was doing it fine in a previous lifetime.
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Before people tell you to read the forum faq, I''ll tell you. You need to include the header files in the PROJECT.
By this it doesn''t mean just #include blah, because you have to do that anyway. Nope it means those files you needed to #include you ALSO need to add to the project. You know right click on the file listing and click ''add files to project''
Only after the relevent header files are part of the project will auto complete function properly.
Hope this helps, it''s a silly thing to have to do but its required.
Just because the church was wrong doesn''t mean Galileo wasn''t a heretic.
It just means he was a heretic who was right.
By this it doesn''t mean just #include blah, because you have to do that anyway. Nope it means those files you needed to #include you ALSO need to add to the project. You know right click on the file listing and click ''add files to project''
Only after the relevent header files are part of the project will auto complete function properly.
Hope this helps, it''s a silly thing to have to do but its required.
Just because the church was wrong doesn''t mean Galileo wasn''t a heretic.
It just means he was a heretic who was right.
Just because the church was wrong doesn't mean Galileo wasn't a heretic.It just means he was a heretic who was right.
Wow thanks a lot. All work fine now ![](smile.gif)
Btw, what do u mean forum faq? I don''t see any faq mentioning any specific VC++ questions, just a general "don''t be an idiot on the forums" one.
Anyway thx!
![](smile.gif)
Btw, what do u mean forum faq? I don''t see any faq mentioning any specific VC++ questions, just a general "don''t be an idiot on the forums" one.
Anyway thx!
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BetaShare - Run Your Beta Right!
Go to the DirectX, OpenGL, and Other APIs forum then youll see a link to their faq, which has a blurb on your question among others.
Just because the church was wrong doesn''t mean Galileo wasn''t a heretic.
It just means he was a heretic who was right.
Just because the church was wrong doesn''t mean Galileo wasn''t a heretic.
It just means he was a heretic who was right.
Just because the church was wrong doesn't mean Galileo wasn't a heretic.It just means he was a heretic who was right.
Hmmm
alright
I didnt even think of going to the DirectX forum though because this was a problem not only with DirectX but a lot of other stuff. I''ll view those faqs later though, thanks
alright
I didnt even think of going to the DirectX forum though because this was a problem not only with DirectX but a lot of other stuff. I''ll view those faqs later though, thanks
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BetaShare - Run Your Beta Right!
Thanks alot Atavist ! I gave up on this one a long time ago. But it wasnt my fault ! All that loonix communist talk about how Microsoft is full of bugs made me just shrugg this off.
If you right click in the workspace view, you can make folders to stick stuff in - this way you can add d3d8.h to your project and make DirectX Headers/Classes folders to keep them in. It starts getting hard to find stuff with a pile of Dx includes...
Magmai Kai Holmlor
- The disgruntled & disillusioned
Magmai Kai Holmlor
- The disgruntled & disillusioned
- The trade-off between price and quality does not exist in Japan. Rather, the idea that high quality brings on cost reduction is widely accepted.-- Tajima & Matsubara
Yea i did the folder thingy. Alithough in my current project i just shoved all the DirectX classes and files that resulted from this in a generic DirectX folder in the file and class views
It''s a mess, but i dont care, this is a temporary project that i get to kill soon. Just a thingy to test my DirectDraw encapsulation static library thingy. Now to make a library project instead of an .exe and to organize properly...
It''s a mess, but i dont care, this is a temporary project that i get to kill soon. Just a thingy to test my DirectDraw encapsulation static library thingy. Now to make a library project instead of an .exe and to organize properly...
![Resist Windows XP''s Invasive Production Activation Technology!](http://druidgames.cjb.net/Out_Source/resist.jpg)
BetaShare - Run Your Beta Right!
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