SDL + OpenGL speed Problem...
Hi!
I have a Problem with the SDL Code of NeHe''s Tutorials.
(Refering to Example 27 [reflections], where I recognized the effect)
I noticed that the "pure" OpenGL Windows Fullscreen Example is muuuuuuch faster than the Win SDL Example.
(SDL => I saw no difference between Fullscreen and Window Mode)
Is the SDL Fullscreen Mode not really what the regular Fullscreen is?
Does anybody know whether this is a general SDL Problem or its just a not so well coded source...
I would be glad if someone could help me.
Thanks in Advance!
DC
Mails to dc@thegremium.org
Perhaps is a driver related problem ? I have a Geforce2 and had the same trouble before updating the driver to a newer version .
hope this helps !
glHorizon_Project
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www.web-discovery.net
hope this helps !
glHorizon_Project
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www.web-discovery.net
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