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SDL + OpenGL speed Problem...

Started by May 02, 2001 04:05 PM
0 comments, last by DC 23 years, 9 months ago
Hi! I have a Problem with the SDL Code of NeHe''s Tutorials. (Refering to Example 27 [reflections], where I recognized the effect) I noticed that the "pure" OpenGL Windows Fullscreen Example is muuuuuuch faster than the Win SDL Example. (SDL => I saw no difference between Fullscreen and Window Mode) Is the SDL Fullscreen Mode not really what the regular Fullscreen is? Does anybody know whether this is a general SDL Problem or its just a not so well coded source... I would be glad if someone could help me. Thanks in Advance! DC Mails to dc@thegremium.org
Perhaps is a driver related problem ? I have a Geforce2 and had the same trouble before updating the driver to a newer version .

hope this helps !

glHorizon_Project



www.web-discovery.net


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