Vote Vote Vote for best Terrain Solution
I''m interested in seeing what method everyone uses for their terrain engine...
The one''s I know of:
-Roam (billion different versions)
-Adaptive Quad Trees
-Just throw it at the video card solution (broken into tristrips and have static lod)
Everyone should vote (that has implemented these before) on whice one they think is best...if I missed any please just say you use that method
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"People who usualy use the word pedantic usualy are pedantic!"-me
-----------------------------------------------------------"People who usualy use the word pedantic usualy are pedantic!"-me
Roam cannot be the best, cause I never heard of it !
AQT HAS GOT to be the BEST solution, cause I wrote a terrain renderer using quad trees !
static lod and tougher videocard cannot work well, cause if it did, my Quad Tree would be useless, which it cant, since I''ve spent 6 weeks writing it !
Seriously, Quad Trees are nice, cause :
- very fast culling, by eliminating a whole subtree in just one check.
- can easily reduce the number of triangles by a factor of 10
- it is very suitable for scaling detail depending on machine. Its as simple as changing a detail treshold to change the rendering detail.
AQT HAS GOT to be the BEST solution, cause I wrote a terrain renderer using quad trees !
static lod and tougher videocard cannot work well, cause if it did, my Quad Tree would be useless, which it cant, since I''ve spent 6 weeks writing it !
Seriously, Quad Trees are nice, cause :
- very fast culling, by eliminating a whole subtree in just one check.
- can easily reduce the number of triangles by a factor of 10
- it is very suitable for scaling detail depending on machine. Its as simple as changing a detail treshold to change the rendering detail.
How have you not heard of ROAM? I hear Quad trees are very t&l friendly, but I''ve never implemented one so I would know...keep em comming people!
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"People who usualy use the word pedantic usualy are pedantic!"-me
-----------------------------------------------------------
"People who usualy use the word pedantic usualy are pedantic!"-me
-----------------------------------------------------------"People who usualy use the word pedantic usualy are pedantic!"-me
Quadtrees - cos I''m trying to write a quadtree engine at the moment and it is challenging. Think B&W uses a form of Quadtrees and that looks lush.
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Fleejay
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Fleejay
---Fleejay
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