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openGL Transform & lighting pipeline

Started by September 06, 1999 09:43 PM
0 comments, last by GameDev.net 25 years, 4 months ago
Hey all,
I've been doing opengl programming for a little while now but have always used it as a raster only, i do all my own transform and lighting calculations. with the advances in the geForce256 this just isnt going to work anymore, what I dont understand is how do you track objects if you let opengl do the transforms for you. how do you know where model x is for collission detection unless you still do the transforms on your own too? any help will be great, i think it's something simple im just not grasping yet.
even if you still do the world transformation on CPU, you can still have the benefit of graphics card's T&L for camera view transformation.

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The First Man, ever.

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The First Man, ever.

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