I can't remember the exact procedure, but you create a surface with both the flags of a buffer and a texture...
rendering into textures
September 03, 1999 03:00 PM
Would someone please give some info on how to go about creating a texture that you can use BltFast with. My texture return failures when I tried it on a texture created with just the texture cap. What more do I need to do?
would be great if it would be possible to render into textures in hardware like you render into a framebuffer.
just wanted to say that...great algorithms which you could use with software could be used in hw, too.
Sengir
just wanted to say that...great algorithms which you could use with software could be used in hw, too.
Sengir
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Sengir
September 05, 1999 06:31 PM
I found out what is the matter, but I still have a problem. I have tested my texture code, and it works fine. I have Blt'ed from offscreen plains to the texture, and that works fine, but when I try to blt from the front buffer, or the backbuffer, to either the texture surface, or the offscreen surface, the blt fails...is there something I don't know about blting with the screen buffers? How can I get around this?
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