Can I render them without loop?
When a vertexbuffer contain lot of triangle list ,I can render them by one operation
eg.
DrawPrimitive( D3DPT_TRIANGLELIST, 0, vertexs/3 );
but when I got a vertexbuffer contain lot of triangle fan(my fan have 5 vertex first is center, other 4 is the coner) I have to render them like this:
int i=1;
i=(i<<(ilod*2))*6-6;
for (;i>0;i-=6)
{
m_pPainter->m_p3DDevice->DrawPrimitive( D3DPT_TRIANGLEFAN, i, 5 );
}
I have to render them in a loop.
Can any one tell me how to render them whitout loop.
Thanx
Edited by - Fancyzero on April 30, 2001 7:51:06 AM
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