Application of Gaming to Teaching
Hi,
I''m trying to develop a teaching application based on gaming technology for my postgraduate studies. I want to focus on the interactive graphics part of gaming and apply it to the development of a teaching application that will allow students ( at the University level ) to view processes visually and interact with these processes.
For the application of this teaching/interactive engine, I will be developing an application to teach data communicatons. I would want to do things like allow the students to take hardware objects ( like computers, routers, hubs, wires etc.) and lay them out visually to form a network. However, the real task now is to actually allow for the visualization of packets moving along and being routed etc. But more than that, I want to allow for the animation to be stopped, and say for teacher to zoom in right into the wire and see a packet with header information on it.
Then zoom right back out and see the thing go from a top level view. Or, optionally to fly right along with the packet in the wire and see the the routing process taking place etc. The focus will be on the visuals. This application might be implemented in the University lab say across the lab network to allow for a multiplayer type of application giving the students design challenges to solve in a time limit. But I want to use all technology from gaming in this application.
I would like to get some of your thoughts and ideas on this with respect to:
1. If aything like this has been done before, and how hard/easy it will be to do. Also any resources that you can point me to will be appreciated.
2. Any other ideas that I can integrate into this teaching application.
3. I was thinking of using a zoomable isometric or axonometric type interface for the overall view. Your thoughts on this?
Any comments or suggestions/ideas will be greatly appreciated. You can also mail me directly at upersad@tstt.net.tt. Thanks!!
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