Problems with mesh disappearing in viewports - help please
Hi, I don't know if it's the video card or some viewport settings that i'm missing. If I go close up on my meshes and rotate or translate the viewport, the mesh disappears. I'm looking at a physiqued character and it doesn't help if i can't see the mesh when i'm assigning weights. Anyone encountered this problem before? Thanks for any help.
Quote:
Original post by polygon_pimp
Hi, I don't know if it's the video card or some viewport settings that i'm missing. If I go close up on my meshes and rotate or translate the viewport, the mesh disappears. I'm looking at a physiqued character and it doesn't help if i can't see the mesh when i'm assigning weights. Anyone encountered this problem before? Thanks for any help.
What program are you using?
I know 3ds max has a viewport setting for distance clipping, which acts similar to what you're talking about.
-------------------------Only a fool claims himself an expert
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