Please Help Me
Hey,
I''ve been having an issue when using gl blending and glDepthTest. Part of a blended quad is cut off when using depth test (using any calc. meathod) and blending with GL_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR. Any idea why? I know blending and depth testing don''t always work well togeather. But is there a solution? Any comments would be much appreciated.
-Alex
Alex BroadwinA-Tronic Software & Design-----"if you fail in life, you were destined to fail. If you suceed in life, call me.""The answer is out there.""Please help, I'm using Windows!"
Is this what you mean? :
http://www.gamedev.net/community/forums/topic.asp?topic_id=45231
http://www.gamedev.net/community/forums/topic.asp?topic_id=45231
Nope,
Heres a picture before my partial fix (since my last post).
http://www.a-tronic.com/screenshots/level.jpg
and heres on after. You can see there is still a problem in the same spot, just not as bad.
http://www.a-tronic.com/screenshots/level2.jpg
-Alex
Heres a picture before my partial fix (since my last post).
http://www.a-tronic.com/screenshots/level.jpg
and heres on after. You can see there is still a problem in the same spot, just not as bad.
http://www.a-tronic.com/screenshots/level2.jpg
-Alex
Alex BroadwinA-Tronic Software & Design-----"if you fail in life, you were destined to fail. If you suceed in life, call me.""The answer is out there.""Please help, I'm using Windows!"
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