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Screen resolution
Just a quick question. I notice any reference to screen resolution requirements for the contest. I know that optimally the user will be able to select what resolution the game runs at (which is what I was planning to do anyway), but I figured I'd bring up the question of "Is there an min/max resolution requirement?" just in case.
Thanks!
I wouldn't require anything below 640x480 (or 320x240 for retro 2D), and you might want to support 1024x768 just in case this gets judged on a laptop ;)
Widescreen support doesn't hurt these days either...
Widescreen support doesn't hurt these days either...
Looking at some statistics on the web, it looks like 640x480 is dead (not that I expected otherwise) and that even 800x600 is almost gone (7-14% seems to an average), with 1024x768 being around 50%
To me, honestly, 1024x768 seems like a reasonable minimum, with an equivalent wide screen res to match
To me, honestly, 1024x768 seems like a reasonable minimum, with an equivalent wide screen res to match
I normally make my mininum resolution for games/websites 800x600 just to be safe. I have a few friends who refuse to use anything bigger.
The widescreen isue is a relevant one. We were discussing it recently that even AAA titles often don't work properly on both 4:3 and widescreen monitors. So knowing if the judeges will be testing widescreen is important. Personally, I think one of the scoring sections should automatically lose a point if you mess this up. How will old-school pixel-art games resolve this...?
Quote: Original post by InstruoUnless the UI restricts it, I usually play in 640x480 8xAA.
...640x480 is dead...
Well, I have a 21" wide screen monitor, so I will be working on wide screen support. I hope other games will support it, as there are lots of games that won't support it, and forces me to change a couple of settings on my monitor. (I also have a 15" monitor [dual view]) though, I don't use it for games).
Chad
Chad
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