about the framework of a game...
Do anyone can tell me how to organize a game(such as a RTS)?
Any help will be much thankful!
============================= Hey,I just wanna know WHY! =============================
Depends on what you want to do...
//GameLoop
while(!Exit)
{
GetInput()
MoveStuffAround()
BlowStuffUp()
DrawFrame()
UpdateSoundBuffer()
}
Magmai Kai Holmlor
- The disgruntled & disillusioned
//GameLoop
while(!Exit)
{
GetInput()
MoveStuffAround()
BlowStuffUp()
DrawFrame()
UpdateSoundBuffer()
}
Magmai Kai Holmlor
- The disgruntled & disillusioned
- The trade-off between price and quality does not exist in Japan. Rather, the idea that high quality brings on cost reduction is widely accepted.-- Tajima & Matsubara
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