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Good story vs. connected situations (long but easy)

Started by April 20, 2001 11:37 PM
9 comments, last by Wavinator 23 years, 7 months ago
quote: Original post by JSwing

Implementation suggestion: use fuzzy state machines and an influence map.

Wherever there is a central location/base/hotspot - like the Red faction base in your example - attach a fuzzy state machine. This represents not only the planning of the Red Faction command, but the behavior of the Red Faction as a whole.

This AI will determine what sorts of Red Faction activity goes on in the area. That is, it sets the Red Faction encounter table.

Then use an influence map to measure the likelyhood of a Red Faction encounter in the area.

Use one fuzzySM for each important faction and a common influence map.


For some strange reason, I can''t help but think this all sounds like a board game design.
What I am saying is, it reminds me of an idea a friend and I tried out once :
We basically drew a strategic map of a planet, then we created two armies, one invading force, and a defending one.
The idea was to play on the planet scale with simple pieces of paper, moving armies around, trying to take strategic positions, etc.
Then when two of our armies would meet on the map, we would play it with Epic40k, using 6mm miniatures, on a one unit = one man scale.

Why does your idea reminds me of that ?
Well, because basically, we turned a table top wargame into something much much more satisfying. The planet scale map allowed us to create a story between battles, with heroes at the head of some of the armies, with non-battle events taking places, and with really original situation you generally wouldnt get in this kind of game...

Love it, as usual

I am thinking if you use this "griding" process, you could maybe do it on several levels :
At the planetary level, you get things like weather conditions, territory possession, animal population, etc
Then, on a need to be done basis, you zoom in, adding more and more details as you zoom towards where the action is actually taking place (from the player''s point of view).
You simulate, say, the country conditions : a vast army of orks is grouping on the eastern borders, the south is really hot those days, etc, etc.
Then the actual region : the north of the region is dominated by Zorglub the Sinister, and the south is plagued by thieves led by Robin the Hooded
The town level : Gorek the Wise is trying to get elected for the third consecutive time, but Aladar the merchant''s guild meister is decided not to let that happen.

And so on...

Does that make any sense or am I just dreaming again ?

youpla :-P

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"-Where did you get that guy ?!
-He is French !" - Godzilla

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