Angelscript on mac
Is there any special installation required on the Mac? I successfully built anglescript AngleScript 2.8.1a using the XCode build provided, but am unable to build and run the tutorial in the samples folder. I get the message "ZeroLink: unknown symbol '_asCreateScriptEngine'" when I try to run it.
Any suggestions?
I don't quite understand how the linker works on Mac yet. I must confess that I gave up on trying to get the samples running on Mac, though my problem was not with AngelScript, it was with the C run time library.
I had hoped that someone with more experience with Mac development than I could provide me with the XCode project files for building the samples. ;)
I believe that in your case you need to tell XCode to link with the libas.a library. Open the Targets section of your project, find your project, and under Link Binary With Libraries add the libas.a library.
Regards,
Andreas
I had hoped that someone with more experience with Mac development than I could provide me with the XCode project files for building the samples. ;)
I believe that in your case you need to tell XCode to link with the libas.a library. Open the Targets section of your project, find your project, and under Link Binary With Libraries add the libas.a library.
Regards,
Andreas
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
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