Quote:Original post by LorenzoGatti The enemy in the first post has some shading, which is on one hand inconsistent with the other four sprites and on the other hand not completely plausible (if the creature is roughly a cylinder, its shading should be in the same position when it looks forward and when it looks back; the shadow shape of the looking back frame is better because the visually prominent middle of the body doesn't appear flat).
Outline thickness is also quite inconsistent between drawings; the blue and red blobboids, the mushroom and the last two creatures seem to constitute three different families.
However, they are all very stylish and well animated (except for a serious frame shortage); I hope you post more of your art.
I wonder which sort of game can use such extra-large sprites: for example, the first guy takes about 150 by 300 pixels and in a large 1024 by 768 window three of them in a line would leave little room for anything else and four wouldn't fit. |
Thanks for the detailed feedback.
Actually, all the sprites except red blob have some shading. About blue blob, I didn't want to cover his face in shadow, but only a small shadow in the back didn't look right. I think it looks alright even though it's inconsistent.
The line differences are from resizing in flash and can luckily be easily changed; thanks for pointing that out.