Diagram of Adventure Game Objects?
Hi all, I have a simple (read: stupid) question, which i'm struggling with. I am designing a fairly simple adventure game (like the "Escape the Room" games), where there are objects to pickup/use/unlock, etc. I want to design both the hierarchy/location of the objects in the game(e.g. "Desk" has "2nd Draw" contains "Locked box" contains "2 keys"). I also want to design/illustrate how the objects interact with eachother (e.g. 2nd key in the locked box opens a Wardrobe door). Can anyone suggest any good design methods to represent this? (location of objects and their relation/interaction with eachother). Can it be done in a single diagram, or are they two separate beasts? Many thanks for any advice given! :)
You could use an existing scheme, not sure is scumm is available or not, or some other system to save you the effort,
otherwise try mysql, php and ajax...
http://www.gamedev.net/community/forums/topic.asp?topic_id=454004
otherwise try mysql, php and ajax...
http://www.gamedev.net/community/forums/topic.asp?topic_id=454004
Perhaps this article is relevant. It tries to describe the overall structure of Zelda:Ocarina of Time and one of its dungeons with diagrams.
Personally I'd draw the spatial relations and color-code the usefulness.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Quote:
Original post by Barius
Perhaps this article is relevant. It tries to describe the overall structure of Zelda:Ocarina of Time and one of its dungeons with diagrams.
Thank you!! I've been hunting all over the net for a good diagram of an existing game. This is a great example.
sunandshadow > I think that's what I've currently been trying to do. Just wondered what'll happen if I run out of colours! :o)
I hate to be a cliche, but you're asking a very veauge question. Any semi-experienced programmer knows that there are about 1000 ways to accomplish anything. I'll get back to this post later with a method.
---------------------------------------- There's a steering wheel in my pants and it's drivin me nuts
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