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How to import animation to Quest3D

Started by July 05, 2007 01:49 AM
1 comment, last by glassflakes 17 years, 6 months ago
Either from maya or from 3ds. I tried to export .x file from 3ds and maya,them import to quest3D.But it doesn't work,it keep still in Quest3d. I wonder how I can manage it?
No one answer my question?
Hasn't I put the question in the wrong block?
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Hey crane02;

First you need to export you character to .X format with either the Quest3D importer or Panda exporter. After that you need to import the character to Quest3D with correct settings, you can find these import settings at Q3D forums.

After importing different animations of the model, you can switch between them with the Motionset Blender Channel.

Also for your animations to work you need to create a timer for each model and attach those timers to them. Then in the animation panel for the objects use these new timers.

For detailed tutorials check out:

http://www.quest3d.nl/wiki/index.php?title=Portal:Tutorial_Manual

Good Luck.

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