Hay there!
As you all know christmas is soon here and it is time to begin to consider what artifact you should fool your beloved ones to buy for you. I thought I would wish myself a book
teching me how to create 3D-graphics in
Windows. But there is a lot of books out there on this subject, which one should I choose or which type of book should I choose.
Should i go for book covering a specific API
or should I go for one covering the general subjects of 3-dimensional graphics??
The API's I see as probable candidates for my attention is Direct3D and OpenGL, since they are what my graphic-card supports.
I have done some 2D graphics(a simple tetris clone

) with directX so I don't have to worry about learning WIN 32 API or the basic's of computer graphics. The languages i currently know is C/C++.
If any of you exprerienced guys(or girls) out
there have any suggestions at all about this
it would be very appreciated.
Thanks in advance!!
/Derwiath