Online RPG Packets...
Hi, I''ve currently got an RPG engine setup, and all my network functions. I''m fully capable of sending strings to be parsed and such to clients, etc, etc. Blah blah blah
Where I need the help is I need to know how someone else is approaching character movement and such. Like right now I''m having it so whenever the player tries to move it sends a string to the server saying that he is moving, and the server echos that to all the other clients, which in turn move that player on their computer. The problem with my approach is that if a packet gets dropped for some reason that players movement isn''t done on a some computers, etc.
Any ideas or links to tutorials about approaches for coding online rpgs?
Thanks,
- Derek
http://effigyonline.n3.net/
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