CU
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Skullpture Entertainment
#40842461
CU
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Skullpture Entertainment
#40842461
I can't immediately think of any format that stores in 16-bit (But then again, I'm a sucker for 32-bit tga and JPEG, so I'm a lousy source on that subject )
Personally I would store raw 16-bit data in 565 if I absolutely had to. 1555 if transparency was required. If the data was already in say, 555, I wouldn't bother converting it though.
/Niels
- Splat
[This message has been edited by Splat (edited November 05, 1999).]
I understand the structure of bitmaps including bits per pixel and how 8/16/24/32 RGB values are mapped. But my question is this... if you have 8,24, or 32 bpp you know exactly how a Windows bitmap is stored on disk, 1 byte per pixel (palette index), 3 bytes per pixel (BGR), and 4 bytes per pixel (ABGR, i think), respectively. But how are 16 bpp bitmaps stored on disk??? is it 2 bytes as in 1555 or is it 565??? Or are all bitmaps in 1555 format? Is there part of the information header or file header that tells you how it is stored? If anyone out there knows let's hear the answer. Thanks!