LIGHTMAPPING
Hi,
Well, now i have progged a nice Terrain it looks not bad
Now i want want to implement LIGHT !
So think over read many articles about it.
And i came to the conclusion that LIGHTMAPPING is good way,
but How should i create the LIGHTMAPS ?
How should i use/render them ?
Are there any other "easy" ways of doing "good " LIGHTING ?
I use multi-texture on the newer video cards. you take a texture
and combine a black ,gray,white texture to produce a simulated light effect. white is light , gray shades for light fade and black for no light.
the video card controls are in glext.h (part of openGL).
i have some code for just video card MULTI-TEXTURE.
it''s possible to multi-texture with software,but if you
have the Geforce or better.go with video card.
BGCJR
and combine a black ,gray,white texture to produce a simulated light effect. white is light , gray shades for light fade and black for no light.
the video card controls are in glext.h (part of openGL).
i have some code for just video card MULTI-TEXTURE.
it''s possible to multi-texture with software,but if you
have the Geforce or better.go with video card.
BGCJR
Game Core
I use multi-texture on the newer video cards. you take a texture
and combine a black ,gray,white texture to produce a simulated light effect. white is light , gray shades for light fade and black for no light.
the video card controls are in glext.h (part of openGL).
i have some code for just video card MULTI-TEXTURE.
it''s possible to multi-texture with software,but if you
have the Geforce or better.go with video card.
BGCJR
and combine a black ,gray,white texture to produce a simulated light effect. white is light , gray shades for light fade and black for no light.
the video card controls are in glext.h (part of openGL).
i have some code for just video card MULTI-TEXTURE.
it''s possible to multi-texture with software,but if you
have the Geforce or better.go with video card.
BGCJR
Game Core
April 16, 2001 07:30 AM
Allmost *all* 3d cards on the market, even old voodoo2 and 3''s do multitexturing, you don''t need a Geforce for that. Never do lightmapping in software, this is outdated. And if your hardware doesn''t do multitexturing (and that''s very unlikely), then you can still do 2 passes.
-JL
-JL
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