Texture loading...
How could I handle the texture memory in OpenGL... Is there any limitation for number of texture loading into the texture memory...I didn''t find any error number for texture memory full...
Thanks,
Ganesh.
It will put the textures in video/system/virtual memory as needed. Since you''re the one calling malloc/new, that will have an error instead of OpenGL telling you about an error. Or, at least that''s how I understand it
.
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http://druidgames.cjb.net/
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"Finger to spiritual emptiness underlying everything." -- How a C manual referred to a "pointer to void." --Things People Said

http://druidgames.cjb.net/
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