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Texture loading...

Started by April 11, 2001 10:09 AM
0 comments, last by ganesh 23 years, 10 months ago
How could I handle the texture memory in OpenGL... Is there any limitation for number of texture loading into the texture memory...I didn''t find any error number for texture memory full... Thanks, Ganesh.
It will put the textures in video/system/virtual memory as needed. Since you''re the one calling malloc/new, that will have an error instead of OpenGL telling you about an error. Or, at least that''s how I understand it .

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