Programming (Please Read!)
I know this is a place to post about programming games but what I am about to ask you is slightly a game/not a game.
In other words, it the long run, it will run games.
Now the question is what was used to make shockmachine?
And I mean what tool was used. For instance, which one of the following was used to create the latest Shockmachine:
Visual C++ 6.0
Borland C++ Builder 5.0
Borland Delphi 5.0
6502 assembley
x86 assembley
And if it wasn''t one of the following, then please send me the exact name of the tool & language that was used to create the latest shockmachine.
If you do, I will never, NEVER, never ask what language or tool to use to build something, because after receive the correct reply, I will start building my project, and as soon as I am finished, I will let yall test it out and send me feedback on what I need to do to fix/improve my project.
But I won''t be able to do this, unless you help me figure out the answer. And if you don''t know the answer, then do you know of a site that I could go to besides www.shockwave.com to help me find out the answer?
Thanks!
try www.macromedia.com
And i think that it was developed with c/c++
but i don't sure.
Edited by - commander on April 10, 2001 4:43:03 PM
And i think that it was developed with c/c++
but i don't sure.
Edited by - commander on April 10, 2001 4:43:03 PM
They''re called "compilers." Get it right.
And does it really matter? You''re going to try to make a homemade version of shockmachine, are you? Man a few months ago you were everywhere asking for information on making emulators. How about some advice?
Relax.
Programs like that are called "blackboxes", or things you use without knowing or caring how they work. You don''t have to make one on your own. It''s not even advised. Actually pretty stupid.
How much programming knowledge do you honestly have? Do you know C++? Python? ASM? As I see it, you should know at the very least 3 languages under those categories: a hi-level programming language that''s preferably object-oriented, an open source scripting language, and the assembly for the computer you work on. I use a Windows machine, for instance, so obviously I''m going to use 80x86 ASM. I don''t know what you''d use for other OSs.
Also, a programming language is just a programming language-- you also need to know a few APIs. There''s OpenGL, DirectX, Allegro, and others. Read up on them to find out how to use them.
Also, like me, you should learn about computer architecture-- how a computer works and what the OS does; how compilers, interpreters, and assemblers work; etc. etc. etc...
You need to know a lot. If you''re like me, you don''t know all of this yourself, but you''re trying to learn it. I don''t want to sound like some professional, because I am not. I''m a sixteen year old kid from California who is learning this stuff just for the fun of it.
Yeah... fun...
And does it really matter? You''re going to try to make a homemade version of shockmachine, are you? Man a few months ago you were everywhere asking for information on making emulators. How about some advice?
Relax.
Programs like that are called "blackboxes", or things you use without knowing or caring how they work. You don''t have to make one on your own. It''s not even advised. Actually pretty stupid.
How much programming knowledge do you honestly have? Do you know C++? Python? ASM? As I see it, you should know at the very least 3 languages under those categories: a hi-level programming language that''s preferably object-oriented, an open source scripting language, and the assembly for the computer you work on. I use a Windows machine, for instance, so obviously I''m going to use 80x86 ASM. I don''t know what you''d use for other OSs.
Also, a programming language is just a programming language-- you also need to know a few APIs. There''s OpenGL, DirectX, Allegro, and others. Read up on them to find out how to use them.
Also, like me, you should learn about computer architecture-- how a computer works and what the OS does; how compilers, interpreters, and assemblers work; etc. etc. etc...
You need to know a lot. If you''re like me, you don''t know all of this yourself, but you''re trying to learn it. I don''t want to sound like some professional, because I am not. I''m a sixteen year old kid from California who is learning this stuff just for the fun of it.
Yeah... fun...
quote:
Original post by rodneyldixon
which one of the following was used to create the latest Shockmachine:
...
6502 assembley
That would be interesting. I didn''t know Macromedia was writing for the Commodore 64 these days.
6502 assembly?
lol...
lol...
Yes! There are kangaroos in Australia but I haven't seen them...yet
Yet again rodney is asking the same question over and over in multiple forums no matter how many answers he gets. Was 6502 assembly put in there as a joke?
In another forum thread he wanted to know how to make Shockmachine (I went to shockwave.com but could not find any reference to a so-called "shockmachine") so that he could make a N64, Dreamcast, PS2 and Xbox emulator. He also said that he already knows how to make Gameboy and SNES emulators. This is after he apparently learnt all of C, C++ and assembly in a few weeks.
To rodney... does it really matter all that much which development environment Macromedia used to develop Shockwave? If you REALLY wanted to write a clone, you could do it in Visual C++, C++ Builder or Delphi. Pick one. Choose one. Any one will do. Roll a dice. Pick petals from a flower. Ask your friend down the road to pick a number. Throw them up in the air and see which comes down first. I don''t care. JUST PICK ANY of the above and give it a go!
Steve ''Sly'' Williams Code Monkey Krome Studios
In another forum thread he wanted to know how to make Shockmachine (I went to shockwave.com but could not find any reference to a so-called "shockmachine") so that he could make a N64, Dreamcast, PS2 and Xbox emulator. He also said that he already knows how to make Gameboy and SNES emulators. This is after he apparently learnt all of C, C++ and assembly in a few weeks.
To rodney... does it really matter all that much which development environment Macromedia used to develop Shockwave? If you REALLY wanted to write a clone, you could do it in Visual C++, C++ Builder or Delphi. Pick one. Choose one. Any one will do. Roll a dice. Pick petals from a flower. Ask your friend down the road to pick a number. Throw them up in the air and see which comes down first. I don''t care. JUST PICK ANY of the above and give it a go!
Steve ''Sly'' Williams Code Monkey Krome Studios
[ROFLMAO]
I want to see a virtual machine written in a combination of Delphi and 6502 "assembley"... If you can do that and have that thing actually work, we might be able to forgive all of the spam.
Really though, it doesn''t matter what language you choose. You could just as easily write that thing in Java or something. Virtual machine within a virtual machine. Snails all the way, baby. Pick a language, any language, learn how to use it, and you will realize just how STUPID these questions about "tools" are. The tool doesn''t really matter one way or another, it''s how you use it that matters.
Also, if you''re still asking this question, you are in no way prepared to actually write a virtual machine!!! Write a pong clone, a scripting language, some hardware drivers, and call us in 10 years.
pwd
---
What makes you think I''m not going to like a goatse pic on my window? - nes8bit
E.A.R.E. To keep your children away from elephants!
I want to see a virtual machine written in a combination of Delphi and 6502 "assembley"... If you can do that and have that thing actually work, we might be able to forgive all of the spam.
Really though, it doesn''t matter what language you choose. You could just as easily write that thing in Java or something. Virtual machine within a virtual machine. Snails all the way, baby. Pick a language, any language, learn how to use it, and you will realize just how STUPID these questions about "tools" are. The tool doesn''t really matter one way or another, it''s how you use it that matters.
Also, if you''re still asking this question, you are in no way prepared to actually write a virtual machine!!! Write a pong clone, a scripting language, some hardware drivers, and call us in 10 years.
pwd
---
What makes you think I''m not going to like a goatse pic on my window? - nes8bit
E.A.R.E. To keep your children away from elephants!
There is a clear pattern forming here. It is one that I have seen before.
I knew this guy once (a games tester) who wanted to program. I hate to say it, but it was really beyond him and we all knew it. He went through everything, first believing he could pick up the tools we use and just get on with it. Then realizing he needed to start somewhere easier and gradually migrating from programming languages to other systems that allowed him to do what he wanted. In the end I think he ended up messing around with shoot-em-up construction kit and similar. Nothing against the guy, but it wasn''t his bag.
Some people just aren''t cut out for it, and most of the time (like the tester and I suspect this rodneyldixon dude) they don''t have the patience to learn, they think they''ve found a solution but realize a few days later it''s going to take a long time to gain the necessary knowledge so they move to the next option.
Apart from in cases where one might be pushed for time, this isn''t what games programming is about. I offer the same advice to rodneyldixon as I did the tester...move on, it isn''t going to happen, find a different pastime or think about working in a zoo or something for a career instead. Sorry.
I knew this guy once (a games tester) who wanted to program. I hate to say it, but it was really beyond him and we all knew it. He went through everything, first believing he could pick up the tools we use and just get on with it. Then realizing he needed to start somewhere easier and gradually migrating from programming languages to other systems that allowed him to do what he wanted. In the end I think he ended up messing around with shoot-em-up construction kit and similar. Nothing against the guy, but it wasn''t his bag.
Some people just aren''t cut out for it, and most of the time (like the tester and I suspect this rodneyldixon dude) they don''t have the patience to learn, they think they''ve found a solution but realize a few days later it''s going to take a long time to gain the necessary knowledge so they move to the next option.
Apart from in cases where one might be pushed for time, this isn''t what games programming is about. I offer the same advice to rodneyldixon as I did the tester...move on, it isn''t going to happen, find a different pastime or think about working in a zoo or something for a career instead. Sorry.
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