2D Graphics and Sprites in Win98? (Newbie)
Former Microsoft XNA and Xbox MVP | Check out my blog for random ramblings on game development
I want to be able to load a 2D graphic of SVGA quality as a background and then move other sprites (with the same quality) over this background. ( similar to the PanzerGeneral or Heroes of Might and Magic format )
I already have seen this done with DOS console type applications, and compiled and tested such programs. I was just wondering if there are any good books that might explain a similar concept BUT, be able to do the above at various screen resolutions.
I have done some small graphical things with MS Visual C++ like a TicTacToe program that has resizable graphics, however this has only been possible using the built in drawing functions provided with the compiler.
I seem to have lost my way with being able to find information on scaling (sp?) backgrounds and sprites.
Thank you for your consideration.
I just picked up a copy of "Tricks of the Windows Game Programming Gurus".
The book ships with a copy of the DirectX SDK and other goodies as well
Looks promising.