Kressilac
3d Graphics and Multiplayer Games
The client is written in Java, server currently in JavaScript (probably ported to something faster when it is done ), all gfx, map, code etc. is downloaded on connect (<200K) and thus always up to date, additional data is streamed as needed, making it possible to run the game on "any" Java enabled computer on the Internet.
The key to success here, however, is not Java, the small client or platform independence (though all are nice features ), but rather the way the game focus on a small part of the world at a time. Essentially it works as a large number of traditional multiplayer games that are connected in a way that allow players to move seamlessly from one to the other. (I REALLY mean "seamless" - the player sees one game only).
I assume a similar approach would work for a game based on Genesis or other engine...
/Niels