Hello all i hope some of you are willing to rate one of my systems i want to create in out debut title . First i will explain why i made it because this is important . in most RPG's i played and MMO RPG's i got irritated by the fact that people talk about what level they are in-game . It feels to me that computer talk really screws the immersion of the world you are in while i really love to roleplay . So i thought of this system that actually acts on the world and it's story rather than levels and other computer related things this way instead of aying i am level 68.. you can say i am devoted to "Name of god" Also the thing that bothered me is the gap between players and levels So if someone wanted to kill me with his level 60 character while i am level 55 he has a huge advantage over me and could kill me instantly .. The big irritation point with "Lineage2" Also this system prevents the mindless grinding that created too much tendium in my book . In almost all MMO's like Vanguard , Lineage , WOW i have to do quests that involve killing an x amount of monsters on a field and get some xp, and go out and start grinding from field to field as i go along to gain just a slight level Also it didn't make sense that players should constantly grind down monsters to advance.The way i see it this has nothing to do with your character in way's of roleplay and his personality.. So i had to think of a system that makes the mechanics story orientated and where the player develops it's personality through playing (roleplay) Where you still have epic skills you'd have to work for , but the way you work for it has more immersion than just grinding . Where the player can develop his skills in other way's (by making moral choices in any kind of way) than just fighting , with the old grinding still optional . Here is what i came up with . ************* We know through quest and behavior you assign yourself to a certain ideology by the way you do things. That ideology is defined with god's (1 high and 2 minor's) They determine what magical powers or skill's or features you have. Change the way you act or use weapon, you also change the ideology and your religion resulting in shifts as you see on the chart. Example 1:
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Here you see a typical evil and chaotic character. He/She worships Sha-are and has it's minor's on Beserkath(male) and Platania (female) This means the main features are focussed on blood and through that it gains strength and preforms plague magic .. Stabbing with a poisoned sword would be optional and this player uses it as weapon3 (w3)&(w6) (w6 is the poisoned part of the blade) He/she also uses other weapons or items that use the attributes of the god . like a blood bow on weapon 1 (w1) but this player isn't trained that high in those arts and doesn't do much damage or isn't proficient The God's power can only be trained to 100% or 100 points divided over the given weapons. If this player starts to only use the sword in combat (w3&w6) the bow will reduce in % or points and those points or % will be given to W3&W6. If the Yellow (platania) . Because the sword only uses the W6 part of platania W4&5 will both go down at 50% he speed that W6 charges up.. If the sword would use W4&W6 of platania than itwould be different because than W4&W6 would go up at 50% the speed that W5 goes down. Thats the dynamic part of your gameplay making you actually play a role because beeing more efficient in Platania and Sha-are worshiping your rolplaying is adjusted to that and quest that reach your devotion criteria will open up to you. Now what would happen when i started training or worshiping another god? Lets say i like Apollyon because I really love to use destructive magic. See what happens! Example 2:
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I have placed sacrificial offerings to apollyon on the altar and been generous and also did some of his quests and now use an explosive chant on my sword. so now i use W2 with Apollyon magic on it (the sword remains but grant you the power to cause explosions or any other destructive power). Because i may only have 2 minor god's in my ideology there's a contradicting value occurring. Because i trained 50% of apollyon my ideology towards him is greater than beserkath's. The skill's and weapons for beserkath become unusable. and in time when used the full 100% of apollyon's devotion the bar's for Beserkath are reduced to 0% or 0 points . While training or devoting yourself to Apollyon Beserkath will reduce thus taking away the same % or points you gain for apollyon from Bserkath in total. When te total of Apollyon becomes higher than Beserkath Beserkath will no longer be usable. While in the beginning the Apollyon skill's will not be usable while still beeing more devoted to Beserkath .. This makes it more realistic, if you are heavily devoted to 1 god it takes more effort to devote yourself to another. Now i wonder how it woul be if started worshiping good instead of evil? (Some races like Kal Almak do not have those options but will turn their appearence around into a Ferlinain, and he Makregna will turn into a quella at the same time) Example 3:
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Here you see that when you go good or act good and your quests have a good outcome instead of evil (roleplaying) you will get points on a good god. In this case the player had to give someone the blood disease and let him die a priest would later see f the deed has been done. Instead the player saved him from that same priest in a valiant way and prevented the priest from doing the job you where supposed to do. This grants you points in the Lion god Brorneo's devotion. When you add a point there while being evil it will count as 2 points and you will lose 2points over every single high and minor god you where devoted to in evil. When your high god's devotion from evil has less points left than the good high god all the skill's feats weapons you had will become unusable and you can start using the good one instead. SKILLS: Go back to example 1 . Some skill's have certain value's like what kind and how much damage they do or success rate . Look at yellow. Here's a platania skill and as you can see it's usable when you have 10 devotion points to platania . Ys1 uses the poisoned blade you used than so applies to W6 Because it is a 0 when you can use it and the total of the poisoned blade is trained to 50% the success rate will be 40% if poisoning someone. Some skill's are meant to never be a 100% successful but poisoning is not that much of a lethal skill so success at 90% maximum seems fair enough .when trained more and it's at 10% of he total weapon use the damage goes up too of the poisoning but those are other parameters. other skill's like Rs1 an Ps1 are for Sha-are and Beserkath devotion o weapon's or item's aswell and work the same way . How do you like this system? Suggestions are always welcome Ps: very simply put.. you are what you play. when you play a role you develop that way, take on another role and the rest changes with it. that way your character must actually preform roleplay to boost up skill's or change them by altering behavior ********************************** I have edited somethings .. Like you need to have 1 high god and 2 minor's 1 is male the other female . (contradicting value) You get 2 spell's per god standard to start your devotion, these will also get stronger as you go along the bar. When you start using a contradicting skill than your current devotion your bar shifts and the other skills become nullified except these skills (basic skills). preventing you from getting a 0% - 0% value where you can't use either skills . Your devotion can also be shifted through rituals found in books in the game . conducting them brings in additional spell's/skills and extra shift points on that certain god . Since we have balanced out god's 25 in total this will bring almost infinite possibilities of combinations . Also Basic skills = Standart skill available from start to start the devotion Standard skill = skill that requires devotion from a god to work . Combined skills = Skill that uses 2 bars , the high god bar and 1 minor god bar 1 giving the duration and the other effect (like damage etc) Demigod skills = overpowering skills that require a 100% devotion of both high god and at least 1 minor goth (both at 100%) hard to gain easy to lose.. This makes roleplaying and staying in character rewarding and challanging . Any idea's? We also need programmers (C/C++)who can build this with us .. also see our forum for more info about the game and it's world www.kingdomsofhayr.org Copyright Pim Damen 2006-2007 all rights reserved