[java] Java3D abilities and alternatives?
I was just wondering if many people have played around with Java3D what their impressions are. Are there substancial performance issues? I don''t expect to be able to make the next Quake with it, but I was curious if it decent enough to do simple things with. I see that Magician will be discontinued. Unfortunate. Are there other ports of OpenGL that are pretty good? Is there much work being done for a standard version of a Java port of OpenGL? Just curious...
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Prime
Warped Productions
PRIMEWarped Productions
If you want an OpenGL layer, check out OpenGL[tm] for Java[tm]
http://sourceforge.net/projects/gl4java/
I saw some nice demos of Java3D at GDC. I will be using Java3D in my next project.
http://sourceforge.net/projects/gl4java/
I saw some nice demos of Java3D at GDC. I will be using Java3D in my next project.
Take a look at Wild Tangent. It is based on DirectX. Applications can be run inside web browser or as a executable. Takes full advantage of hardware acceleration etc...
Looks to be look like the future in Internet Multimedia ( goodbye flash ).
www.wildtangent.com
Looks to be look like the future in Internet Multimedia ( goodbye flash ).
www.wildtangent.com
" The fastest code is the code you don't call "
A few months ago WildTangent was not a Java accessible API. It was an OCX that could be accessed by J++ using Microsoft''s proprietary extensions in its JVM. Given that Microsoft has officially abandoned Java, using a Microsoft only development tool and a Microsoft proprietary JVM has substantial risks associated with it.
Has WildTangent released a Java compliant version? At one point the FAQ on WildTangent stated that a Java accessible version of its API was in the works, but I have not checked back in several months.
Has WildTangent released a Java compliant version? At one point the FAQ on WildTangent stated that a Java accessible version of its API was in the works, but I have not checked back in several months.
As always, I just want to add my own Quake II-like Java engine interface to the list. It is a Java interface to the 6DX engine from www.eldermage.com.
See it at:
http://www.rolemaker.dk/JWindows/6DX/index.htm
It is a high level interface so much is put in C++ before hand making it possible to write faster games than with any direct openGL interface - and easier at the same time - but with less flexibility. Try it.
Jacob Marner
See it at:
http://www.rolemaker.dk/JWindows/6DX/index.htm
It is a high level interface so much is put in C++ before hand making it possible to write faster games than with any direct openGL interface - and easier at the same time - but with less flexibility. Try it.
Jacob Marner
Jacob Marner, M.Sc.Console Programmer, Deadline Games
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