Anyway, I recommend you buy Windows Game Programming for Dummies. It will help you a lot. Dont think about it, just go buy it! Now!
--TheGoop
Anyway, I recommend you buy Windows Game Programming for Dummies. It will help you a lot. Dont think about it, just go buy it! Now!
--TheGoop
I have some experience writing simple games that do sprite animation and page-flipping techniques, both on really old PCs and Apples which didn't involve seven layers of OS and drivers and such, and on PowerMacs, using a cool graphics library called SpriteWorld, but so far I've read about 2000 pages about Windows and MFC and Visual C++, and I'm beginning to think it'll take forever to write a program that does anything.
So to add to the above question, are Windows GDI classes and DirectDraw the only real options for doing basic 2D type games? Are there any publicly available libraries that simplify the coding, say for managing sprites for example? I'm eager to get into the actual game portion of the coding, and I'm getting sick of reading these things where you create a CWinCFHStruct, and pass it a handle to the parent CWndView, and then fill in the 24 members of a BOXWAD struct, thereby initializing the CGrphPnCxf object.... etc. etc. It's quite confusing.
Any thoughts?
jboyd99@hotmail.com
Actually there is a really nice set of classes that wrap DirectX called CDX. They also supply tile, sprite, map, and input managing classes. It's really useful if you are trying to "get to game" part of game designing
Creating sprites is a easy as instatiating the CDXSprite class and tell it where to draw.
It's free and comes with the source so that you can defive from/modify it for your needs. They also have a ton of examples.
The site is at www.cdx.sk
Hope this helps.
-OberonZ
Get off my lawn!
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Never be afraid to try something new.
Remember, amateurs built the ark.
Professionals built the Titanic.