All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
21
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to General and Gameplay Programming
Advertisement
3DS and Opengl
General and Gameplay Programming
Programming
Started by
clucchese
April 06, 2001 11:43 AM
-1
comments, last by
clucchese
23 years, 10 months ago
clucchese
Author
122
April 06, 2001 11:43 AM
I coded an utility wich will let you use 3DS models in your opnGL applications. visit www.retre.it/opengl Edited by - clucchese on April 6, 2001 12:45:30 PM
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
C++ pointers that are released upon going out of scope
General and Gameplay Programming
Adding Support for Custom Literal Constants
AngelCode
How to use unordered_map in C++
General and Gameplay Programming
How to Handle Complex Side Effects and Event Sequencing in a Turn-Based Game Like XCOM?
General and Gameplay Programming
Encouraging Players to write things down.
Game Design and Theory
click and drag sprite
For Beginners
Advertisement
Recommended Tutorials
Microsoft Casual Games
Interviews
Create A Parasite Platformer Game In Unreal Engine - Part 1
General and Gameplay Programming
Design Pattern: Variant
Artificial Intelligence
Serious Sam shooter anniversary - finding bugs in the code of the Serious Engine v.1.10
General and Gameplay Programming
IGF 08 Interviews Part 2
Interviews
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top