What is the fastest ???
Depends on your video card more that anything else, sometimes one is faster than the other, sometimes they both slow your program down (not normally on any halfway new video card though).
"Finger to spiritual emptiness underlying everything." -- How a C manual referred to a "pointer to void." --Things People Said
http://druidgames.cjb.net/
"Finger to spiritual emptiness underlying everything." -- How a C manual referred to a "pointer to void." --Things People Said
http://druidgames.cjb.net/
If you want to get deep write it both ways in the code, and have a quick performance check at startup to determine which is better to use at runtime..that way you can take specific advantage of whatever card it runs on
"Like all good things, it starts with a monkey.."
"Like all good things, it starts with a monkey.."
"Like all good things, it starts with a monkey.."
hi,
according to nvidia''s opengl performance for their GPUs
http://www.nvidia.com/Marketing/Developer/DevRel.nsf/FAQ_Frame?OpenPage
the fastest transfer mechanism for geometry are in order :
Vertex Array Range
Display list
Compiled Vertex array
...
Immediate mode
...
lunasol
according to nvidia''s opengl performance for their GPUs
http://www.nvidia.com/Marketing/Developer/DevRel.nsf/FAQ_Frame?OpenPage
the fastest transfer mechanism for geometry are in order :
Vertex Array Range
Display list
Compiled Vertex array
...
Immediate mode
...
lunasol
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