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"3D Computer Graphics" by Alan Watt

Started by April 04, 2001 07:59 PM
0 comments, last by Bino 23 years, 10 months ago
I am thinking about getting this book, but before I do I would like to know a few things. 1. What exactly is on the cd? 2. Does this book go into great detail(or pretty good detail)? 3. Does this book cover subdivision surfaces? 4. Would this book happen to cover anything about "cartoon shading" or rendering or whatever? Any help would be appreciated. Thanks, Bino
1. -Morph/Warp program
-Image compression pgm
-FFT pgm
-radiosity renderer
-particle sim pgm
-some other graphics pgms (not really special
-All with source as far as i can remember

2. Depends on what you want. It covers about all aspects of graphics programming. But it doesn''t give you any code listings or mathematical examples to work by. Of couse you can look at the source of the programs but those are not really for game programming.

3. Not to my knowledge although it has been a while since I read it. If it does, it''s probably just the concept, not how to do it.

4. No

It''s a good book, but more as a start to graphics. I don''t think you''ll be able to put a 3D engine together when you''ve read it. You''ll understand all the concepts behind various parts of graphics coding but not how to actually do it.

Jasper W

BTW My copy''s from 1998. There could be an updated book by now.

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