Gamespace UV Mapper Export Bug?
When I export a bitmap from the Gamespace UV editor it looks different than what it looks like in the program. In particular, the exported texture is the correct resolution but the actual data tends to be scaled down slightly in the y-direction. Take a took:
What it looks like in gamespace:
What the resulting texture looks like:
I can verify that the actual uv mapping is scaled because if I try to map the resulting texture onto my geometry it doesn't align properly at all.
Any ideas on how to fix this? Is this a bug?
....[size="1"]Brent Gunning
I had such things happen before in trueSpace too. Which is the big brother of gameSpace. And yes, it is a bug.
As a workaround, try to paint it with a blank texture in let's say 1024x1024 pixels size. Then export and have a look if it fits now. It once worked for me in TS.
As a workaround, try to paint it with a blank texture in let's say 1024x1024 pixels size. Then export and have a look if it fits now. It once worked for me in TS.
tilesets games spriteshttp://www.reinerstileset.de
Word. I don't know how you figured that out, but it worked. Thanks!
Edit: Here's how it turned out.
[Edited by - skittleo on April 30, 2007 9:51:54 AM]
Edit: Here's how it turned out.
[Edited by - skittleo on April 30, 2007 9:51:54 AM]
....[size="1"]Brent Gunning
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