Without this, gameprogramming will be impossible unless you just copy sources and happen to be lucky if it fits ;-)
Some good books would be convenient. First on C++, then on graphical programming and finally game programming.
Good luck.
Without this, gameprogramming will be impossible unless you just copy sources and happen to be lucky if it fits ;-)
Some good books would be convenient. First on C++, then on graphical programming and finally game programming.
Good luck.
1) First learn C and then step over to C++. While in C you have to use procedural programming, in C++ it is object-oriented.
2) When you know C/C++ really well, learn a graphics API, DirectDraw/Direct3D or OpenGL, they're both really good and not that hard to learn.
3) Become familiar with maths, especially linear algebra and analytic geometry, that's important for 3d-programming.
4) You need to write a 3d-engine to create all those nice effects in your game. A 3d-engine is normally an object-loader, a rasterizer and some additional stuff, but these both are the only ones who are really needed.
5) There are some good tools available on the www for creating textures.
Using this tools, you will be able to create textures with ease.
6) For the models, you need a good modeller. The one used most in the game industry is 3D Studio Max by Kinetix, the problem is, that it costs about 2000$. Some are available as freeware or shareware, for example Blender, Pov-Ray with Moray, ... and some professional cheap ones are Monzoom, Truespace, Cinema4D GO, ...
7) Don't expect to create big engines in the first year, living as a beginner is hard, maybe you will create some Tetris-clone in the first year, your first 3d-engine in the second and a Quake-clone after 5 years.
CU
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Skullpture Entertainment
#40842461
Actually, thats the short route. I learned to program 3D in software in Dos, but you don't necessarily need to know how to write your own 3D engine these days. If you want to know the basics I would recommend Building a 3D Game Engine in C++, or The Black Art of 3D Game Programming, but they both require a DOS compiler. Actually, I've never compiled a single program from either, I used the maths and code provided to write my own routines. Also try Computer Graphics (Foley) if you want to learn the maths behind 3D.
Also I hope you are already quite a whizz at maths (particularly trig and geometry), because it is without doubt a huge advantage. I doubt whether I could have got as far as I have without the maths know-how I already had.
And good luck!
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Visit the homepage of my (soon to be 'net multiplayer) Tank Game at http://members.home.net/chris-man