Okay, for my engine I want to break it up into parts. One part (compiled as AppCore.lib) will have WinMain in it. When you make a game with this engine i want to make it so u just include the AppCore.lib so no winmain setup is required. The winmain would look something like this:
int WinMain (blah blah blah)
{
CApp *App = new CApp;
App->DoYourThang();
delete App;
return 1;
}
How would you link the CApp created in AppCore.lib to its class implementation in the program which links to AppCore.Lib?
dunno if this makes any sence at ALL, but hey....
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-cow_in_the_well
''When in doubt, empty your magazine.'' - Murphy''s Combat Law