Basically it all comes down to what kind of data you want to represent to determine your best culling system.
-Geoff
Basically it all comes down to what kind of data you want to represent to determine your best culling system.
-Geoff
http://www.codecranker.com/members/steve/
Kevin
Admin for GameDev.net.
What kind of thing are they good at?
As in, what kind of algorithm is good for cave type games, or rooms, or big outdoor spaces? I'm especially interested in the big outdoor spaces. Anyone have any ideas to offer?
TIA, Jonathan