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Exporting materials from 3DS Max 8 to DirectX format

Started by April 15, 2007 08:24 PM
-1 comments, last by CodeWrangler 17 years, 8 months ago
I've created a material in 3DS using the material editor, and tried exporting it to a .fx file. When I try to load the effect in my program (using Effect.FromFile()), I get an INVALIDDATA exception at runtime. My question is: How do you get materials created in 3DS into a DirectX program? I'm currently coding in VB/C++.

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