Exporting materials from 3DS Max 8 to DirectX format
I've created a material in 3DS using the material editor, and tried exporting it to a .fx file. When I try to load the effect in my program (using Effect.FromFile()), I get an INVALIDDATA exception at runtime.
My question is: How do you get materials created in 3DS into a DirectX program?
I'm currently coding in VB/C++.
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