I'm playing around with several techniques for rendering terrain. I have done some voxel stuff with raycasting.
Now I also want to try rendering terrain with real 3D. My problem is how to store terrain-data. A grid with a fixed distance between the vertex is imho not a good solution, since I want in certain areas more details than in others. Anyone knows a good technique or some resources where I can find more info?
thanks and ciao...
..jens