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(Out of curiousty, I wonder how a dating sim mmorpg would work out, since you never know just who it is you are talking to on the other end. Doesn't the possibilty that the shy nerdy asian girl you like talking to is really your uncle Tom kill the mood?)
I have a, uh, FRIEND who spends a certain amount of time in internet chat sites, and (ahem) HE says surprisingly not. You're already imagining what you're doing, why not imagine who you're doing it with?
Of course, this changes very rapidly if the person at the other end (so to speak) reveals the truth... ignorance is bliss in these situations. That is - so I'm told.
Of course (again), webcams make the whole thing an awful lot more relaxed.
So my friend tells me.
Back on-topic!
There are many big name designers who can't program. Miyamato, Peter Molyneux, Will Wright, David Jaffe... don't get much bigger than them. Some designers have started out as programmers, but since design is very much a full time job, their skills have declined over time so they are no longer able to contribute code: Richard Garriot, Chris Stamper, Jeff Minter (I think).
In fact, that's what it really comes down to. For a "big name" game, the "big name" designers on board simply don't have time to program and design. It can't be done. They are both full-time jobs.
Small studios or independent games may find this to not be the case; historically, early games were made entirely by people who fulfilled the roles of programmer, designer, artist, musician and tester. Many small games are made nowadays in exactly the same way. Non-indie professional games in the modern era simply can't work like that. (I'm trying to be careful with my words here to avoid the inevitable backlash - what I'm basically trying to say is, the games you see on a shelf in a shop will not have been made by one or two people, or teams with many cross-discipline individuals).
This is not to say that designers who can (or used to be able to) program aren't useful - they are, in the same way that technical artists are. They are rare enough that when you find a good one you hold onto them, but equally they are by no means essential.