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Reading DLL's

Started by March 29, 2001 11:38 AM
1 comment, last by Metus 23 years, 10 months ago
How do all these overklocking programs read and write the Memoryspeed, Corespeed, Driver Version and so on? At the moment I''m writing a program that is reading the GL_RENDERER, GL_VENDOR and GL_EXTENSIONS (OpenGL ) The next step for me is to read the Driver version and the memory and core speed! I''m using a nVidia-based card so I guess i''ll load the nv4_disp.dll..but how? Any ideas?
Ethereal
The question isn''t how to load it, but how to make sense of it once it''s loaded...

Magmai Kai Holmlor
- The disgruntled & disillusioned
- The trade-off between price and quality does not exist in Japan. Rather, the idea that high quality brings on cost reduction is widely accepted.-- Tajima & Matsubara
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Maybe rename it to opengl32.dll?

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