Menu & HUD Designs & Mocks
Hey guys, first of all could you tell me what you think of my menu
http://www.adtechbiz.com/menu.jpg
and now i am stuck in designing a hud i have two mocks, neither of them i like if any of you has any spare hud mocks you are willing to part with and see in action in a real game could you send them to me at hass_adam@hotmail.com
here are my two mocks
http://www.adtechbiz.com/hud.jpg
http://www.adtechbiz.com/hud2.jpg
not the best, well thanks for the time.
Adam Hass
Edited by - Adam Hass on March 29, 2001 12:10:09 AM
Adam Hass
I really dont want to sound harsh but...
... do you *really* have to have the lens flare
Make it different, at least.... maybe
Biere et punk
... do you *really* have to have the lens flare
Make it different, at least.... maybe
Biere et punk
Hello there Adam. I''m sure you remember me.
Formerly carwars
(hylix on #gamedev)
Formerly carwars
(hylix on #gamedev)
Hey, at least more than two g3d - ers visit, i''m new so. ... do you know anyone else besides hootie and i that visit this forum and g3d''s?
Adam Hass
Adam Hass
Adam Hass
needs work. sorry but they do. you should spend some serious time on it as the interface is the real effective part of any game.
I am not text, I am not organized pixels, I am not killed by turning off your monitor, I am not isolated by turning off your computer. I just am.
I am not text, I am not organized pixels, I am not killed by turning off your monitor, I am not isolated by turning off your computer. I just am.
Does the figure in the top left corner do anything? because if it doesn´t i´d remove it.
the font is much too big, most games go for a minimal hud, just put whats really necessary there.
and maybe the health and armor meter would look better as a bar graph, or maybe even a graphical representation (armor looking more and more torn, guys face getting all bloody and smashed, like in doom)
and for the 1st, you don´t need to show all the weapons at the bottom (i think). But that one (1st hud design) is definitely the one to build on. I like the changing crosshair, have you tried letting it switch shape as well? (turning into a circle or something like that)
The menue screen is not all that bad, it´s just that its in a bit of disarray. Get the title and the figure closer together, and make the background (the lensflare and the spaceship) into one unit, because now it looks a bit too chaotic.
And maybe some fancier menubuttons would be cool. Some cool mouseover effects (glow is always good), fancy letters... something like that. And if you make a box around the buttons i´d put the menueoptions in the center, and not to the right.
ok.. what else.... maybe put the two company names (me assuming) together in one spot, further to the edge of the screen (because the end times software caption looks a bit like a menue button or a title for the figure).
Have you thought about using one of your concept drawings instead of the 3d-model of the guy?
ok, that´s all i can think of
the font is much too big, most games go for a minimal hud, just put whats really necessary there.
and maybe the health and armor meter would look better as a bar graph, or maybe even a graphical representation (armor looking more and more torn, guys face getting all bloody and smashed, like in doom)
and for the 1st, you don´t need to show all the weapons at the bottom (i think). But that one (1st hud design) is definitely the one to build on. I like the changing crosshair, have you tried letting it switch shape as well? (turning into a circle or something like that)
The menue screen is not all that bad, it´s just that its in a bit of disarray. Get the title and the figure closer together, and make the background (the lensflare and the spaceship) into one unit, because now it looks a bit too chaotic.
And maybe some fancier menubuttons would be cool. Some cool mouseover effects (glow is always good), fancy letters... something like that. And if you make a box around the buttons i´d put the menueoptions in the center, and not to the right.
ok.. what else.... maybe put the two company names (me assuming) together in one spot, further to the edge of the screen (because the end times software caption looks a bit like a menue button or a title for the figure).
Have you thought about using one of your concept drawings instead of the 3d-model of the guy?
ok, that´s all i can think of
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement